Bloxy Award winner
Best Clothing
Company
Boho Salon
5th Annual Bloxy Awards · 2018
Checkpoint / Ideas made playable
We turn ideas into playable Roblox experiences.
Thoughtful worlds, intuitive interfaces, and things people love to do.
Featured experience / Our flagship project
A world for styling, self-expression and social play. Explore our work on Boho Salon.
Grand atrium
01 / 08A closer look at Boho Salon
Boho Salon community & reach · September 2026
Boho Salon / History & recognition
An award-winning community, seen through the eyes of Roblox creators.
Bloxy Award winner
Boho Salon
5th Annual Bloxy Awards · 2018

Flamingo 2018 / YouTube

GamerGirl 2016 / YouTube
Historical recognition and independent creator coverage. Videos show earlier versions of Boho Salon; inclusion does not imply an endorsement.
Our work in 60 seconds
Worlds, interfaces and gameplay. See them in motion.
A montage of salon environments, fashion and avatar interfaces, slime crafting, pet hatching and trading, vehicles, building tools, combat and farming. Slime Game is early alpha; standalone systems are demos. No spoken narration.
We couldn’t load the reel. Please try again or explore the work below.
01 / Selected work
From the space around a player to the smallest interaction. A closer look at what we can make.
Boho Salon / World design
From the grand atrium to the tanning suite: two sides of Boho Salon’s detailed pink-and-gold interiors.
Custom UI / Self-expression
Avatar styling, browsable catalogues and custom interfaces. Fashion and social gameplay built around player expression.
Slime Game / Crafting & orders
Mix, make and fulfil an order. Connected crafting steps turn a simple idea into a playable activity.
The Lab / Vehicles & building
Vehicles, physics and in-game building tools. Systems that let players experiment with the world around them.
Pet systems / Collection & exchange
Pet hatching, inventories, equipment and player-to-player trading, demonstrated as standalone gameplay systems.
Gameplay / Farming & combat
Farming, progression and combat mechanics, showing how different activities can work within an experience.
A note on the footage: selected work includes projects in progress and standalone system demos. Gameplay may contain third-party assets; their inclusion does not imply we created them.
Selected collaboration / Lil Pump
For our Lil Pump collaboration, we created a custom salon seat and tattoo gun. Two pieces with a shared pink-and-gold visual direction, brought to life through bespoke detailing.
Our contribution / Custom 3D assets


02 / What we can build
Full Roblox experiences, branded worlds and special collaborations.
We can help shape the right starting point.
From the first concept to connected worlds, gameplay and interfaces. We bring the pieces together into an experience people can actually play.
Bring your brand or a special collaboration into Roblox, from a complete world to custom assets and interactive activities. Our Lil Pump salon seat and tattoo gun show how a distinctive identity can become part of the experience.
Crafting, collection, trading, vehicles, building and more. Purposeful mechanics that give players something to do.
Inventories, catalogues, shops and avatar customisation. Clear interfaces designed around the way people play.
New features, refreshed environments or improvements to an existing Roblox game. We start by understanding what you already have.
03 / Working together
You don’t need to know Roblox development.
Start with the idea. We’ll talk through the rest.
Tell us what you have in mind, who it’s for and what you want people to do or feel.
Define the scope, priorities and deliverables together, with a clear view of what’s involved.
Develop the experience and review playable progress together, making space for feedback.
Test, polish and prepare for release, with handover and next steps agreed as part of the scope.
04 / Start a conversation
A rough idea is a good place to start.
Tell us a little about it.
An early idea is welcome. Share the details you have, and we’ll take the conversation from there.